Paladin

Paladin is a notoriously underplayed and underperforming class in the Classic ruleset. Primarily due to other classes on Albion bringing more to the table and specific pain points which hamper the class’s ability to compete. Our changes will attempt to remedy these without making the class too powerful.

Overall

  • Paladin skill point gain increased from 2.0 to 2.3

  • Paladin damage table increased to 19

  • Strength is now the secondary scaling attribute, piety is now the third.

  • Paladins can run endurance chant + 1 other pulse concurrently

Chants:

  • Endurance chant range increased from 1000 to 1500

  • Taunt re-use timer decreased from 30s to 20s, range increased from 1350 to 1500

Slash:

  • [Level 2] Ruby Slash
    GR increased from 0.035 to 0.305

  • [Level 4] Cross Slash
    GR increased from 0.595 to 0.679

  • [Level 6] Uppercut
    GR increase from 0.346 to 0.467

  • [Level 10] Bloodletter
    GR increased from 0.474 to 0.623

  • [Level 15] Opal Slash
    GR increased from 0.457 to 0.547

  • [Level 21] Side Slicer
    GR increased from 0.572 to 0.701
    Increased slow duration from 12s to 14s

  • [Level 29] Amethyst Slash
    GR increased from 0.555 to 0.604

  • [Level 50] Diamond Slash
    Added style effect: reduces attack speed by 28% for 20 seconds

Crush:

  • [Level 2] Daze
    GR increased from 0.034 to 0.304

  • [Level 6] Maul
    GR increase from 0.361 to 0.462

  • [Level 10] Bruiser
    GR increased from 0.633 to 0.743

  • [Level 12] Concussion
    GR increased from 0.424 to 0.692

  • [Level 18] Blackjack
    Changed style effect from 2s stun to 24% attack speed reduction for 20 seconds

  • [Level 25] Divine Hammer
    GR increased from 0.7 to 0.8

  • [Level 34] Side Crush
    Bleed changed from 8 dmg every 4s for 40s to 11 dmg every 4s for 28s

Thrust:

  • [Level 2] Thistle
    GR increased from 0.044 to 0.334

  • [Level 6] Puncture
    GR increased from 0.309 to 0.398

  • [Level 29] Pierce
    GR increased from 0.737 to 0.797

Two-Handed:

  • [Level 2] Half Moon
    GR increased from 0.038 to 0.301

  • [Level 4] Double Back
    GR increased from 0.593 to 0.693

  • [Level 12] Bone Bruiser
    GR increased from 0.398 to 0.592
    Endurance cost set to High
    Attack speed reduction decreased from 18% to 10%

  • [Level 15] Onslaught
    Slow duration increased from 14s to 19s

  • [Level 39] Doubler
    GR increased from 0.720 to 0.803
    Slow duration increased from 12s to 15s