Overview
Healer is the primary support class of Midgard and the backbone of almost every group. They are arguably the most important support class in the realm because they combine crowd control, healing, interrupts, and overall utility into one package. A strong Healer often dictates the pace of a fight.
Group Playstyle
Healers typically serve as a either a Pacification (”pac”) Healer or an Augmentation (”aug”) Healer. The difference between a Pac Healer and an Aug Healer in Midgard is less about what spells they can cast and more about how they function within the fight. They’re both Healers, but they operate in very different spaces.**
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Pac Healer: The Aggressive Controller
A Pacification Healer is your group’s forward-operating disruptor. Their role is proactive and tempo-driven. The Pac Healer is usually closer to the front because their job is to create openings and break enemy momentum. They work closely with the skald and occasionally some frontline melees to operate.
A pac’s responsibilities include:
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Initiate fights with instant or casted mez
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Use stun create kill windows
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Push up aggressively to interrupt enemy casters and support
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Land situational casted stuns on enemy healers/support to lock them out during kill windows
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Use roots and CC chains to control enemy movement
A Pac Healer is constantly asking:
Who can I shut down right now?
Is my Aug Healer buddy handling support right now?
Am I better off healing or interrupting?
They are often the Healer most exposed because they have to play within range of enemy support lines to maximize disruption. This makes positioning riskier and decision-making more demanding.
Aug Healer: The Backline Anchor
An Augmentation Healer is the stabilizer. While the Pac Healer pushes forward, the Aug Healer stays disciplined in the backline. Their job is reactive, positional, and centered around keeping the group functioning.
An aug’s responsibilities include:
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Maintaining primary healing output
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Curing disease and poison
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Keeping the group alive through spreadheals and emergency triage
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Maintaining awareness of positioning for all allies (telling your frontline when they are too far up and in danger)
An Aug Healer is constantly asking:
Can my group still be supported from here?
Is now a good time for me to help my Pac Healer by temporarily getting aggressive?
This role requires strong battlefield awareness because bad positioning from your tanks can collapse your healing structure. A good Aug Healer is vocal and if your frontline pushes too deep, they need to know immediately.
Celerity: Midgard’s Unique Edge
One of the most important things the Aug Healer (and to a lesser extent, a tri-spec Pac healer) brings is group celerity.
This is a uniquely Midgard mechanic that increases melee swing speed for the group, effectively boosting damage output and pressure.
Celerity is a huge part of why Midgard melee trains hit so hard:
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Faster swings
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Faster style chains
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More interrupt pressure
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Higher burst windows
Group Spec Options:
Healer character builder:
https://blackthorn-daoc.com/class/Healer
38 Pacification, 33 Mending, 18 Augmentation
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Most common Pac spec, sometimes referred to as a “tri spec” Healer
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Gives you 4 instant CC spells and yellow AOE mezz
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Gives you lowest level group Celerity (18 Aug) which is good for uptime on the frontline when they’re too far from the Aug Healer
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Gives you well rounded healing capabilities
39 Mending, 37 Augmentation
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Most common Aug spec, sometimes referred to as a “Aug spec” Healer
- Alternatively, some players choose to drop Augmentation to only 33, and increase Mending up to 42 for stronger healing but this sacrifices your resists for more power-intensive heals.
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37 Aug gives you access to full yellow spiritual type (body, spirit, energy) resists which is very important for your group
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39 Mending gives you strong healing capabilities
Group Realm Ability Builds:
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First priority: Purge, Long Wind
Purge is essential for all Healer specs -
Second priority: Mystic Crystal Lore (MCL) and Raging Power, then Perfect Recovery and Mastery of Concentration (MOC)
Perfect Recovery is an instant rezz for your team mate without any rezz sickness or stat loss.
MOC makes you an interrupting/CC machine.
- Third priority: Sputin’s Legacy, Mastery of Focus
SL is a self-resurrect spell. Incredibly useful in RvR.
MoF makes your mezzes less likely to be resisted.
Solo Playstyle
In 1v1, Healers are generally weak solo classes. Their toolkit is built almost entirely around group support, and that shows when they’re isolated.
If you want to solo as a Healer, Augmentation is the only realistic off-meta route. Going deep Aug gives you stronger buffs, better survivability, and enough utility to outlast some opponents, but it’s still an uphill battle. You’re relying more on durability and attrition than actual kill pressure.
Compared to the other “main support” archetypes like the Cleric specced into Smite and the Druid specced into Nature, the Healer is clearly the weakest soloer of the three.
PvE/Leveling
Healer is the centerpiece of Midgard PvE support, but how you play it depends heavily on your specialization and group composition. Unlike some classes with a single defined PvE role, Healers can perform very differently depending on whether they are Pacification (Pac) or Augmentation (Aug) spec.
Your role changes based on the group:
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Pac Healer = crowd control specialist for bomb groups
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Aug Healer = sustain and melee amplifier for melee groups
Understanding which role you are filling is critical.
Pac Healer PvE (Bomb Groups)
This is one of the most important roles in Midgard AoE farming. Your job here is to lock mobs in place so the Spiritmaster can bomb them safely. This is a timing-heavy role.
1. Let the pull happen
Do not rush your stun. Allow:
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tanks to gather
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mobs to stack tightly as they naturally run in towards your group
Patience matters.
2. Cast first AoE stun
As the mob train is about to reach the group, cast AoE stun. This freezes the pack. Ideally you land this when the mobs are within a step of the bomb pile but have not yet hit any player in the pile.
This is the first bomb window.
3. Cast second AoE stun
Immediately after, cast your second AoE stun. This extends the lock and grabs any mobs that resisted the first AOE stun. This gives the Spiritmaster maximum safe uptime to PBAOE bomb. This double-stun sequence is the heart of Midgard bomb groups.
Why this matters
The Spiritmaster is usually stationary during bomb phase. If mobs move freely:
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bomb timing breaks
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positioning collapses
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group takes unnecessary damage
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SM gets rupted
Your stuns create the safe kill zone. Without you, bomb groups are much less efficient.
Aug Healer PvE (Melee Groups)
In melee-oriented groups, your role changes entirely. Your job here is to keep the group alive and maintain celerity for melee uptime. This is a sustain-heavy support role.
Celerity: Your biggest force multiplier
Celerity massively increases melee attack speed.
Benefits:
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faster swings
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faster style chains
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faster kills
If celerity drops, your group kill speed drops immediately.
