Blademaster

Blademasters are in a great spot in Classic, although they do suffer from lack of mobility somewhat. On all other fronts they are doing well. We are therefore mainly touching up his stylekit, and re-working the old free level 40 Charge ability to give it more usefulness, at the cost of turning it into a purchasable RA.

Overall:

  • Charge ability (level 40) is now a Realm Ability costing 5 points, re-use timer 5 minutes:
    • No endurance is used to sprint for 15 seconds.

    • Additionally, gain a small speed boost (125% value) for 5 seconds which breaks upon dealing damage.

    • No CC immunity is granted.

Blunt:

  • [Level 2] Contusions
    GR increased from 0.039 to 0.325

  • [Level 10] Side Bash
    GR increased from 0.604 to 0.724

  • [Level 25] Back Crush
    GR increased from 0.721 to 0.768

  • [Level 44] Crushing Blow
    GR increased from 0.838 to 0.894
    Added 21s Snare effect

Blades:

  • [Level 2] Shining Blade
    GR increased from 0.036 to 0.318

  • [Level 10] Glowing Blade
    GR increased from 0.640 to 0.709

  • [Level 29] Dancing Blade
    Bleed changed from 8 dmg every 4s for 40s to 11 dmg every 4s for 28s

  • [Level 34] Revenging Blade
    GR increased from 0.729 to 0.787

Piercing:

  • [Level 2] Dragonfly
    GR increased from 0.035 to 0.312

  • [Level 4] Wasp’s Sting
    GR increased from 0.586 to 0.708

  • [Level 21] Copperhead
    GR increased from 0.663 to 0.742

Celtic Dual:

  • [Level 2] Misty Gloom
    GR increased from 0.035 to 0.351

  • [Level 8] Snow Shower
    GR increased from 0.644 to 0.694

  • Swapped and adjusted Bleed from Supernova with Atk Spd decrease from Tempest
    New Bleed for Supernova: 19 dmg every 3s for 15s
    New Atk Spd decrease for Tempest: 28% for 20s
    Blademaster only!